Up until this point, we've only talked about the generalities of building a good deck. What we haven't shared with you is how to decide what makes a good card to add to your deck. In order to really be a great player, you need to understand that all Magic the Gathering cards have a greater or lesser value depending on the type of deck that you are playing with or against. A card may have an amazing ability when used in one type of deck but could be completely worthless if included in another type of deck. For example, Knight of Infamy has incredible value when played against a deck that is centered around the color white. This creature is a 2/1 that has protection against white (it can't be blocked, targeted, dealt damage, or enchanted by anything white.) However, if you are placing against a deck that only has blue and black creatures, this protection becomes worthless. <1® Knightof Infamy Creature — Human Knight 一 Peter Mohrbacher Protection from white (This creature can 7 be blocked, targeted, dealt damage, or enchanted by anything white.) Exalted (Whatever a creature you control attacks alone, that creature gets +//+/ until end of turn.) laws, like your bones, vxre made to be broken*' _____ Another example is Aerial Predation. This instant card allows you to destroy any target creature with fixing and gain 2 life. This combination of effects seems powerful, but if it's played against a deck that has no flying creatures, it s worthless.
As you can see, a good card can be somewhat subjective. In the previous two examples, each card did have powerful characteristics, but only if played against the right deck. Our goal with this chapter is to reveal ways in which you can assess a card's true value in the game. While cards don't have an absolute scale of goodness, some cards are definitely better than others. By asking yourself a few simple questions you'll be able to determine if a card is actually worth putting in your deck or not. Does the creature have an added ability⁷? Is it useful in your deck? We can figure out which creatures are better than others to include in your deck by comparing them to equivalent cards. For example, let's look at these two cards: Suntail Hawk and Doomed Traveler. Both creatures cost one white mana to cast and have power/toughness of 1/1.
Suntail Hawk has an added ability of flying. Suntail Hawk (Creature — Bird Flying (This creature can 7 be blocked except by creatures with flying or reach.) Its eye the glaring sunₜ its cry the keening wind. ^-Heather Hudson * & C I^9>-20O7 Wizards oCthc Com. tnc. Doomed Traveler this added ability: when Doomed Ti'aveler dies, put a 1/1 white spirit creature token with flying onto the battlefield. You would benefit greater by adding Doomed Traveler instead of Suntail Hawk to your deck. Why? Because, Doomed Traveler is a two for one creature. It only costs one mana to cast, but when it dies you get a free
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